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Saffron Slam 40K Terrain Rules

1) Old World players click HERE!

 

2) Find your layout photo below (the orientation will differ from game to game).

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3) Read the listed rules and agree these with your opponent.

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4) Have a great game!

Some general, Saffron Slam specific rules to be aware of:

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a) All ground floor windows in any building are considered to have been boarded up and block Line of Sight (LOS).

 

b) All 'Hills' at the Saffron Slam block LOS across them. 

IMG_7208.JPG

Propaganda Town

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Buildings - use 'Ruins' rules, models cannot end their move inside the building (but can climb on top as normal)

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Fortified Walls - use 'Ruins' rules

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Fortified Gate - use 'Ruins' rules, gate can be opened/closed by any unit within 1" at any point during the Movement Phase (it has no rules when open)

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Containers - use 'Hills' rules

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Barricades - use 'Barricades' rules

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Bunker Complex - use 'Ruins' rules

IMG_7207.JPG

Wizard's Castle

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If the mission being played uses an Objective Marker in the centre of the board, the Wizard's Tower IS the objective. Models touching the base of the Tower are considered to be in range of the Objective.

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Castle Ruins & Wizard's Tower - use 'Ruins' rules

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Rocks - use 'Hills' rules

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Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

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Barricades - use 'Barricades' rules

IMG_7201.JPG

Highland Monastery

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Rocks - use 'Hills' rules

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Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

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Rocky Barricades - use 'Barricades' rules

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Monastery - use 'Ruins' rules

IMG_7203.JPG

Mechanicus Badlands

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Power Station - use 'Hills' rules

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Large Rocks - use 'Hills' rules

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Generators and Pipe Stacks - use 'Hills' rules

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Rock Walls - use 'Barricades' rules

IMG_7204.JPG

Demios Spaceport

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Large Crates - use 'Hills' rules

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Skyshield Landing Pad - use 'Ruins' rules

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Mechanicus Structures - use 'Ruins' rules

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Ruins - use 'Ruins' rules

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Small Crate Walls - use 'Barricades' rules

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Cathedral City 1*

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Ruins - use 'Ruins' rules

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Barricades - use 'Barricades' rules

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*no cheese(y) puns please

Ancient Badlands (2).JPG

Ancient Badlands

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Rock Formations (all sizes) and Columns - use 'Hills' rules

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Guard Vehicles - use 'Battlefield Debris' rules with the addition that units wholly obscured by these features have the Stealth Keyword (except Towering/Aircraft units)

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Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

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Barrel Walls - use 'Barricades' rules

IMG_7199.JPG

Ruined City​

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Ruins - use 'Ruins' rules

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Silos - use 'Ruins' rules

IMG_7210.JPG

The RAVINE!

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Farm Buildings - use 'Ruins' rules

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Rock Formations - use 'Hills' rules

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Hedgerows - use 'Barricades' rules

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Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

IMG_7209.JPG

Cathedral City 2*​

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Ruins - use 'Ruins' rules

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Barricades - use 'Barricades' rules

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*I'm serious, cheese puns are not mature

IMG_7211.JPG

Pylon Research Facility

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If the mission being played uses an Objective Marker in the centre of the board, the Pylon IS the objective. Models touching the base of the Pylon are considered to be in range of the Objective.

 

Hab Blocks - use 'Buildings' rules with the addition that these terrain pieces block LOS across them. You can lift the roof to place miniatures inside.

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Electric Fences - use 'Barricades' rules with the exception that all unit types can freely move through these features, and units obscured by these features gain the 'Stealth' Keyword (except Towering/Aircraft units)

 

Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

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Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

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Pylon Redoubt - use 'Ruins' rules

IMG_7205.JPG

Frozen Security Compound

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Hab Blocks - use 'Buildings' rules with the addition that these terrain pieces block LOS across them. You can lift the roof to place miniatures inside.

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Electric Fences - use 'Barricades' rules with the exception that all unit types can freely move through these features, and units obscured by these features gain the 'Stealth' Keyword (except Towering/Aircraft units)

 

Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

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Power Lines - use 'Battlefield Debris' rules

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Mechanicus Structures - use 'Ruins' rules

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Pipelines - use 'Barricades' rules

Mr Blobbys Daemon World.jpg

Mr Blobby's Daemon World*

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'L' Pieces - use 'Ruins' rules

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Barricades - use 'Barricades' rules

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*to be set up using the standard UKTC layouts: 40k | UKTC.events

IMG_7212.JPG

Martian Wilderness

 

Rock/Henge Formations (all sizes) - use 'Hills' rules

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Rubble Piles - use 'Barricades' rules​

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Ravine 2.JPG

The Ravine 2 - Ravine Harder​

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Ruined Buildings - use 'Ruins' rules

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Rock Formations - use 'Hills' rules

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Barricades - use 'Barricades' rules

The Sands of Time.jpg

Sands of Time​

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Ruins, Columns, and Buildings - use 'Ruins' rules

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Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

Blasted Wasteland.jpg

Blasted Wasteland

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Rock Formations (all sizes) - use 'Hills' rules

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Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

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Barricades - use 'Barricades' rules

IMG_7200.JPG

Desert Habitation

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Rock Formations (all sizes) - use 'Hills' rules

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Barricades - use 'Barricades' rules

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Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

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Buildings - use 'Hills' rules

IMG_7206.JPG

Martian Bunker

 

Rock/Henge Formations (all sizes) - use 'Hills' rules

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Rubble Piles - use 'Barricades' rules​

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Bunker Silos and Ruins - use 'Ruins' rules

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IMG_6551.JPG

UKTC Terrain

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'L' Pieces - use 'Ruins' rules

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Barricades - use 'Barricades' rules

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*to be set up using the standard UKTC layouts: 40k | UKTC.events

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