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Saffron Slam 40K Terrain Rules & Voting

1) Old World players click HERE!

 

2) Best Army survey HERE!

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3) Most Sporting Opponent survey HERE!​

Some general, Saffron Slam specific, rules to be aware of:

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a) All Saffron terrain pieces, regardless of their keywords, grant the Hidden (13.09) rule to INFANTRY/BEASTS/SWARM units within them, or behind them in the case of barricade/ fence-style features.

 

b) All flat terrain footprints are considered Obscuring (13.10), regardless of the types of terrain features placed on top of them.

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c) If a terrain piece overhangs a flat terrain footprint, the size of the objective is determined by the terrain piece rather than the terrain footprint. If it is not possible for a model to be placed within this terrain piece, being in base to base (or Frame (17.02) to base) contact is sufficient for a model to be within range of that objective (14.02).

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d) All terrain pieces which have ground floor windows or other openings are considered Solid (13.11), regardless of whether they are Dense or not.

Cities of Death.jpg

Cities of Death​​

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​Ruins - Dense, Large​

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Barricades - Light, Small

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Cathedral City*

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Ruins - Dense, Large

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Barricades - Light, Small

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*no cheese(y) puns please

Ancient Badlands (2).JPG

Badlands

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Rock Formations - Dense, Large

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Guard Vehicles - Light, Small

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Craters - Light, Small

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Barrel Walls - Light, Small

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Ruined City​

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Ruins - Dense, Large

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Silos - Light, Small

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Armageddon's Ruins​

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Ruins - Dense, Large​​

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Barricades - Light, Small

Mek Shop.jpg

Da Mek Shop​

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Ruins - Dense, Large​​

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Scatter Terrain - Light, Small

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Security Compound

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Hab Blocks - Dense, Large, you can lift off their roofs to place miniatures inside, these buildings do NOT have the Solid rule but reduce a unit wholly within's detection range by 6" (i.e. its standard detection range becomes 9").

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Electric Fences - Light, Small

Frozen Security Compound.jpg

Frozen Security Compound

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Hab Blocks - Dense, Large, you can lift off their roofs to place miniatures inside, these buildings do NOT have the Solid rule but reduce a unit wholly within's detection range by 6" (i.e. its standard detection range becomes 9").

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Electric Fences - Light, Small

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Power Lines - Light, Small​

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Icy Rocks - Dense, Large

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Martian Wilderness

 

Rock/Henge Formations (all sizes) - Dense, Large

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Rubble Piles - Light, Small​

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Martian Bunker.jpg

Martian Bunker

 

Rock/Henge Formations (all sizes) - Dense, Large

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Rubble Piles - Light, Small​

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Ruins - Dense, Large

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IMG_7203.JPG

Mechanicus Badlands

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Power Station - Dense, Large

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Large Rocks - Dense, Large

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Generators and Pipe Stacks - Dense, Large

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Rock Walls - Light, Small

The Sands of Time.jpg

Sands of Time​

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Ruins, Columns, & Buildings - Dense, Large

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Craters - Light, Small

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Statues - Light, Small

Factory Gamma V.jpg

Factory Gamma V

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Ruins - Dense, Large

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Mechanicus Structures - Dense, Large

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Fuel Pipes & Low Walls - Light, Small

IMG_7200.JPG

Desert Habitation

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Rock Formations (all sizes) - Dense, Large

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Barricades - Light, Small

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Craters - Light, Small

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Buildings - Dense, Large

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