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Saffron Slam 40K Terrain Rules & Voting

1) Old World players click HERE!

 

2) Best Army survey HERE!

3) Most Sporting Opponent survey HERE!

Some general, Saffron Slam specific, rules to be aware of:

a) All Saffron terrain pieces, regardless of their keywords, grant the Hidden (13.09) rule to INFANTRY/BEASTS/SWARM units within them, or behind them in the case of barricade/ fence-style features.

 

b) All flat terrain footprints are considered Obscuring (13.10), regardless of the types of terrain features placed on top of them.

c) If a terrain piece overhangs a flat terrain footprint, the size of the objective is determined by the terrain piece rather than the terrain footprint. If it is not possible for a model to be placed within this terrain piece, being in base to base (or Frame (17.02) to base) contact is sufficient for a model to be within range of that objective (14.02).

d) All terrain pieces which have ground floor windows or other openings are considered Solid (13.11), regardless of whether they are Dense or not.

Cities of Death.jpg

Cities of Death

Ruins - Dense, Large

Barricades - Light, Small

IMG_7202.JPG

Cathedral City*

Ruins - Dense, Large

Barricades - Light, Small

*no cheese(y) puns please

Ancient Badlands (2).JPG

Badlands

Rock Formations - Dense, Large

Guard Vehicles - Light, Small

Craters - Light, Small

Barrel Walls - Light, Small

IMG_7199.JPG

Ruined City

Ruins - Dense, Large

Silos - Light, Small

IMG_7198.JPG

Armageddon's Ruins

Ruins - Dense, Large

Barricades - Light, Small

Mek Shop.jpg

Da Mek Shop

Ruins - Dense, Large

Scatter Terrain - Light, Small

IMG_7211.JPG

Security Compound

Hab Blocks - Dense, Large, you can lift off their roofs to place miniatures inside, these buildings do NOT have the Solid rule but reduce a unit wholly within's detection range by 6" (i.e. its standard detection range becomes 9").

Electric Fences - Light, Small

Frozen Security Compound.jpg

Frozen Security Compound

Hab Blocks - Dense, Large, you can lift off their roofs to place miniatures inside, these buildings do NOT have the Solid rule but reduce a unit wholly within's detection range by 6" (i.e. its standard detection range becomes 9").

Electric Fences - Light, Small

Power Lines - Light, Small

Icy Rocks - Dense, Large

IMG_7212.JPG

Martian Wilderness

 

Rock/Henge Formations (all sizes) - Dense, Large

Rubble Piles - Light, Small

Martian Bunker.jpg

Martian Bunker

 

Rock/Henge Formations (all sizes) - Dense, Large

Rubble Piles - Light, Small

Ruins - Dense, Large

IMG_7203.JPG

Mechanicus Badlands

Power Station - Dense, Large

Large Rocks - Dense, Large

Generators and Pipe Stacks - Dense, Large

Rock Walls - Light, Small

The Sands of Time.jpg

Sands of Time

Ruins, Columns, & Buildings - Dense, Large

Craters - Light, Small

Statues - Light, Small

Factory Gamma V.jpg

Factory Gamma V

Ruins - Dense, Large

Mechanicus Structures - Dense, Large

Fuel Pipes & Low Walls - Light, Small

IMG_7200.JPG

Desert Habitation

Rock Formations (all sizes) - Dense, Large

Barricades - Light, Small

Craters - Light, Small

Buildings - Dense, Large

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