Saffron Slam 40K Terrain Rules
1) Old World players click HERE!
2) Find your layout photo below (the orientation will differ from game to game).
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3) Read the listed rules and agree these with your opponent.
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4) Have a great game!
Some general, Saffron Slam specific rules to be aware of:
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a) All ground floor windows in any building are considered to have been boarded up and block Line of Sight (LOS).
b) All 'Hills' at the Saffron Slam block LOS across them.
Propaganda Town
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Buildings - use 'Ruins' rules, models cannot end their move inside the building (but can climb on top as normal)
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Fortified Walls - use 'Ruins' rules
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Fortified Gate - use 'Ruins' rules, gate can be opened/closed by any unit within 1" at any point during the Movement Phase (it has no rules when open)
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Containers - use 'Hills' rules
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Barricades - use 'Barricades' rules
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Bunker Complex - use 'Ruins' rules
Wizard's Castle
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If the mission being played uses an Objective Marker in the centre of the board, the Wizard's Tower IS the objective. Models touching the base of the Tower are considered to be in range of the Objective.
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Castle Ruins & Wizard's Tower - use 'Ruins' rules
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Rocks - use 'Hills' rules
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Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)
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Barricades - use 'Barricades' rules
Highland Monastery
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Rocks - use 'Hills' rules
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Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)
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Rocky Barricades - use 'Barricades' rules
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Monastery - use 'Ruins' rules
Mechanicus Badlands
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Power Station - use 'Hills' rules
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Large Rocks - use 'Hills' rules
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Generators and Pipe Stacks - use 'Hills' rules
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Rock Walls - use 'Barricades' rules
Demios Spaceport
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Large Crates - use 'Hills' rules
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Skyshield Landing Pad - use 'Ruins' rules
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Mechanicus Structures - use 'Ruins' rules
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Ruins - use 'Ruins' rules
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Small Crate Walls - use 'Barricades' rules
Cathedral City 1*
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Ruins - use 'Ruins' rules
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Barricades - use 'Barricades' rules
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*no cheese(y) puns please
Ancient Badlands
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Rock Formations (all sizes) and Columns - use 'Hills' rules
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Guard Vehicles - use 'Battlefield Debris' rules with the addition that units wholly obscured by these features have the Stealth Keyword (except Towering/Aircraft units)
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Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
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Barrel Walls - use 'Barricades' rules
Ruined City​
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Ruins - use 'Ruins' rules
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Silos - use 'Ruins' rules
The RAVINE!
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Farm Buildings - use 'Ruins' rules
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Rock Formations - use 'Hills' rules
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Hedgerows - use 'Barricades' rules
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Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)
Cathedral City 2*​
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Ruins - use 'Ruins' rules
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Barricades - use 'Barricades' rules
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*I'm serious, cheese puns are not mature
Pylon Research Facility
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If the mission being played uses an Objective Marker in the centre of the board, the Pylon IS the objective. Models touching the base of the Pylon are considered to be in range of the Objective.
Hab Blocks - use 'Buildings' rules with the addition that these terrain pieces block LOS across them. You can lift the roof to place miniatures inside.
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Electric Fences - use 'Barricades' rules with the exception that all unit types can freely move through these features, and units obscured by these features gain the 'Stealth' Keyword (except Towering/Aircraft units)
Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
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Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)
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Pylon Redoubt - use 'Ruins' rules
Frozen Security Compound
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Hab Blocks - use 'Buildings' rules with the addition that these terrain pieces block LOS across them. You can lift the roof to place miniatures inside.
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Electric Fences - use 'Barricades' rules with the exception that all unit types can freely move through these features, and units obscured by these features gain the 'Stealth' Keyword (except Towering/Aircraft units)
Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
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Power Lines - use 'Battlefield Debris' rules
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Mechanicus Structures - use 'Ruins' rules
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Pipelines - use 'Barricades' rules
Mr Blobby's Daemon World*
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'L' Pieces - use 'Ruins' rules
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Barricades - use 'Barricades' rules
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*to be set up using the standard UKTC layouts: 40k | UKTC.events
Martian Wilderness
Rock/Henge Formations (all sizes) - use 'Hills' rules
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Rubble Piles - use 'Barricades' rules​
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The Ravine 2 - Ravine Harder​
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Ruined Buildings - use 'Ruins' rules
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Rock Formations - use 'Hills' rules
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Barricades - use 'Barricades' rules
Sands of Time​
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Ruins, Columns, and Buildings - use 'Ruins' rules
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Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
Blasted Wasteland
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Rock Formations (all sizes) - use 'Hills' rules
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Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
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Barricades - use 'Barricades' rules
Desert Habitation
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Rock Formations (all sizes) - use 'Hills' rules
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Barricades - use 'Barricades' rules
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Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
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Buildings - use 'Hills' rules
Martian Bunker
Rock/Henge Formations (all sizes) - use 'Hills' rules
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Rubble Piles - use 'Barricades' rules​
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Bunker Silos and Ruins - use 'Ruins' rules
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UKTC Terrain
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'L' Pieces - use 'Ruins' rules
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Barricades - use 'Barricades' rules
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*to be set up using the standard UKTC layouts: 40k | UKTC.events