Saffron Slam 40K Terrain Rules & Voting
1) Old World players click HERE!
2) Best Army survey HERE!
3) Most Sporting Opponent survey HERE!
Some general, Saffron Slam specific, rules to be aware of:
a) All ground floor windows in any building are considered to have been boarded up and block Line of Sight (LOS).
b) All 'Hills' at the Saffron Slam block LOS across them.

Propaganda Town
Buildings - use 'Ruins' rules, models cannot end their move inside the building (but can climb on top as normal)
Fortified Walls - use 'Ruins' rules
Fortified Gate - use 'Ruins' rules, gate can be opened/closed by any unit within 1" at any point during the Movement Phase (it has no rules when open)
Containers - use 'Hills' rules
Barricades - use 'Barricades' rules
Bunker Complex - use 'Ruins' rules

Wizard's Castle
If the mission being played uses an Objective Marker in the centre of the board, the Wizard's Tower IS the objective. Models touching the base of the Tower are considered to be in range of the Objective.
Castle Ruins & Wizard's Tower - use 'Ruins' rules
Rocks - use 'Hills' rules
Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)
Barricades - use 'Barricades' rules

Highland Monastery
Rocks - use 'Hills' rules
Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)
Rocky Barricades - use 'Barricades' rules
Monastery - use 'Ruins' rules

Mechanicus Badlands
Power Station - use 'Hills' rules
Large Rocks - use 'Hills' rules
Generators and Pipe Stacks - use 'Hills' rules
Rock Walls - use 'Barricades' rules

Cities of Death
Skyshield Landing Pad - use 'Ruins' rules (they do block LOS underneath them)
Ruins - use 'Ruins' rules
The Cathedral in the centre of the board IS the Objective. The Objective is controlled by units being physically on top of one level of the structure, or by Titanic units in base contact with the Cathedral. The Cathedral cannot be entered by any units, including Infantry, it is far too holy for war-making.

Cathedral City*
Ruins - use 'Ruins' rules
Barricades - use 'Barricades' rules
*no cheese(y) puns please
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Ancient Badlands
Rock Formations (all sizes) and Columns - use 'Hills' rules
Guard Vehicles - use 'Battlefield Debris' rules with the addition that units wholly obscured by these features have the Stealth Keyword (except Towering/Aircraft units)
Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
Barrel Walls - use 'Barricades' rules

Ruined City
Ruins - use 'Ruins' rules
Silos - use 'Ruins' rules

The RAVINE!
Farm Buildings - use 'Ruins' rules
Rock Formations - use 'Hills' rules
Hedgerows - use 'Barricades' rules
Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

Da Mek Shop
Ruins - use 'Ruins' rules

Pylon Research Facility
If the mission being played uses an Objective Marker in the centre of the board, the Pylon IS the objective. Models touching the base of the Pylon are considered to be in range of the Objective.
Hab Blocks - use 'Buildings' rules with the addition that these terrain pieces block LOS across them. You can lift the roof to place miniatures inside.
Electric Fences - use 'Barricades' rules with the exception that all unit types can freely move through these features, and units shooting across these features suffer a -2 to their weapon's BS, even if they would normally have a rule that negates this (screw you Riptides).
Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)
Pylon Redoubt - use 'Ruins' rules

Frozen Security Compound
Hab Blocks - use 'Buildings' rules with the addition that these terrain pieces block LOS across them. You can lift the roof to place miniatures inside.
Electric Fences - use 'Barricades' rules with the exception that all unit types can freely move through these features, and units shooting across these features suffer a -2 to their weapon's BS, even if they would normally have a rule that negates this (screw you Riptides).
Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
Power Lines - use 'Battlefield Debris' rules
Icy Rocks - use 'Hills' rules

Mr Blobby's Daemon World
Use the Fixed Terrain layout rules in the event pack!

Martian Wilderness
Rock/Henge Formations (all sizes) - use 'Hills' rules
Rubble Piles - use 'Barricades' rules

The Ravine 2 - Ravine Harder
Ruined Buildings - use 'Ruins' rules
Rock Formations - use 'Hills' rules
Barricades - use 'Barricades' rules

Sands of Time
Ruins, Columns, and Buildings - use 'Ruins' rules
Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

Factory Gamma V
Ruins - use 'Ruins' rules
Mechanicus Structures - use 'Hills' rules
Fuel Pipes & Low Walls - use 'Barricades' rules

Desert Habitation
Rock Formations (all sizes) - use 'Hills' rules
Barricades - use 'Barricades' rules
Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword
Buildings - use 'Hills' rules

Martian Bunker
Rock/Henge Formations (all sizes) - use 'Hills' rules
Rubble Piles - use 'Barricades' rules
Bunker Silos and Ruins - use 'Ruins' rules

Fixed Terrain Layout
Use the Fixed Terrain layout rules in the event pack!
