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Saffron Slam 40K Terrain Rules & Voting

1) Old World players click HERE!

 

2) Best Army survey HERE!

3) Most Sporting Opponent survey HERE!

Some general, Saffron Slam specific, rules to be aware of:

a) All ground floor windows in any building are considered to have been boarded up and block Line of Sight (LOS).

 

b) All 'Hills' at the Saffron Slam block LOS across them. 

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Propaganda Town

Buildings - use 'Ruins' rules, models cannot end their move inside the building (but can climb on top as normal)

Fortified Walls - use 'Ruins' rules

Fortified Gate - use 'Ruins' rules, gate can be opened/closed by any unit within 1" at any point during the Movement Phase (it has no rules when open)

Containers - use 'Hills' rules

Barricades - use 'Barricades' rules

Bunker Complex - use 'Ruins' rules

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Wizard's Castle

If the mission being played uses an Objective Marker in the centre of the board, the Wizard's Tower IS the objective. Models touching the base of the Tower are considered to be in range of the Objective.

Castle Ruins & Wizard's Tower - use 'Ruins' rules

Rocks - use 'Hills' rules

Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

Barricades - use 'Barricades' rules

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Highland Monastery

Rocks - use 'Hills' rules

Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

Rocky Barricades - use 'Barricades' rules

Monastery - use 'Ruins' rules

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Mechanicus Badlands

Power Station - use 'Hills' rules

Large Rocks - use 'Hills' rules

Generators and Pipe Stacks - use 'Hills' rules

Rock Walls - use 'Barricades' rules

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Cities of Death

Skyshield Landing Pad - use 'Ruins' rules (they do block LOS underneath them)

Ruins - use 'Ruins' rules

The Cathedral in the centre of the board IS the Objective. The Objective is controlled by units being physically on top of one level of the structure, or by Titanic units in base contact with the Cathedral. The Cathedral cannot be entered by any units, including Infantry, it is far too holy for war-making.

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Cathedral City*

Ruins - use 'Ruins' rules

Barricades - use 'Barricades' rules

*no cheese(y) puns please

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Ancient Badlands

Rock Formations (all sizes) and Columns - use 'Hills' rules

Guard Vehicles - use 'Battlefield Debris' rules with the addition that units wholly obscured by these features have the Stealth Keyword (except Towering/Aircraft units)

Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

Barrel Walls - use 'Barricades' rules

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Ruined City

Ruins - use 'Ruins' rules

Silos - use 'Ruins' rules

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The RAVINE!

Farm Buildings - use 'Ruins' rules

Rock Formations - use 'Hills' rules

Hedgerows - use 'Barricades' rules

Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

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Da Mek Shop

Ruins - use 'Ruins' rules

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Pylon Research Facility

If the mission being played uses an Objective Marker in the centre of the board, the Pylon IS the objective. Models touching the base of the Pylon are considered to be in range of the Objective.

 

Hab Blocks - use 'Buildings' rules with the addition that these terrain pieces block LOS across them. You can lift the roof to place miniatures inside.

Electric Fences - use 'Barricades' rules with the exception that all unit types can freely move through these features, and units shooting across these features suffer a -2 to their weapon's BS, even if they would normally have a rule that negates this (screw you Riptides).

 

Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

Woodland (move trees to position models within) - use 'Woods' rules with the addition that these features block LOS across them and units wholly within them have the Stealth Keyword (except Towering/Aircraft units)

Pylon Redoubt - use 'Ruins' rules

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Frozen Security Compound

Hab Blocks - use 'Buildings' rules with the addition that these terrain pieces block LOS across them. You can lift the roof to place miniatures inside.

Electric Fences - use 'Barricades' rules with the exception that all unit types can freely move through these features, and units shooting across these features suffer a -2 to their weapon's BS, even if they would normally have a rule that negates this (screw you Riptides).

 

Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

Power Lines - use 'Battlefield Debris' rules

Icy Rocks - use 'Hills' rules

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Mr Blobby's Daemon World

Use the Fixed Terrain layout rules in the event pack!

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Martian Wilderness

 

Rock/Henge Formations (all sizes) - use 'Hills' rules

Rubble Piles - use 'Barricades' rules

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The Ravine 2 - Ravine Harder

Ruined Buildings - use 'Ruins' rules

Rock Formations - use 'Hills' rules

Barricades - use 'Barricades' rules

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Sands of Time

Ruins, Columns, and Buildings - use 'Ruins' rules

Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

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Factory Gamma V

Ruins - use 'Ruins' rules

Mechanicus Structures - use 'Hills' rules

Fuel Pipes & Low Walls - use 'Barricades' rules

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Desert Habitation

Rock Formations (all sizes) - use 'Hills' rules

Barricades - use 'Barricades' rules

Craters - use 'Craters' rules with the addition that units wholly within the crater gain the Stealth keyword

Buildings - use 'Hills' rules

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Martian Bunker

 

Rock/Henge Formations (all sizes) - use 'Hills' rules

Rubble Piles - use 'Barricades' rules

Bunker Silos and Ruins - use 'Ruins' rules

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Fixed Terrain Layout

Use the Fixed Terrain layout rules in the event pack!

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